In this video I am just telling you all the choices that I have when it comes to choosing a game genre. I have been making the 3D model of my game protagonist and I have finished making it. But, now I am trying to decide what type of game should I make. And of course I know that making 3D action games will be better for the popularity of the game but it will immensely difficult for me to make a 3D action game. Whereas it will be extremely easy for me to make a visual novel RPG/fighting SIM.
I have been thinking about making a visual novel fighting SIM for a long time but I wasn’t able to find the 3D models to do so. Well, now I can. But now I am confused between game genre.
The next choice which I am confused about is the choice of a 3D engine in case I will decide to make a 3D action game. The choice is between Unity, Unreal and Godot. All three of them have their advantages and disadvantages. Unity is bare bones and offers more control and its community is huge, Unreal engine has powerful blueprints, Godot is open source and lightweight. Anyway, if my system won’t be able to run the two proprietary engines then I will be forced to use Godot if I decide to make a 3D game at all. And, of course, for making a visual novel I am definitely going to use Renpy. There is no other engine that can handle visual novels as well as Renpy.
The picture of the protagonist which I rendered today: https://www.instagram.com/p/B21eeaGhnwh/?utm_source=ig_web_copy_link
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