Gdevelop Casual Game Development Stream Part 5 [Make A GitHub Repository For Your Game & Manage It]


This is a game development stream in which I am making a casual game called Soul Hunter Downtown. I am using Gdevelop to make this and while I am working on the game I will be telling you important things along the way so that you can learn to use the Gdevelop engine while watching this video. I do not speak fast or tell lots of details in one sentence so you can watch this video at higher speeds to get it done quickly. I have put some timestamps for important concepts in the description :).

Make a new GitHub repository: 01:13

Download git software: 03:26

Clone the GitHub repository in your computer: 05:28

Add files to the repository in your computer (local repository): 06:45

Push the files from your local repository to your online repository: 07:24

Make the enemies damage the player: 20:27

Animate the player when they are taking damage: 23:55

Make a damage cooldown system for the player character: 26:00

Push the changes from your local repository to your online repository: 47:27

Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html

The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/

Rest of the art has been made in Piskel from within Gdevelop 🙂 Watch this video to learn how to do that: https://youtu.be/Go5PzcQWArg

Get the source code from here: https://github.com/ayushraj1024/SoulHunterDowntown (Note: The source will be updated everyday till the time this tutorial series is running.)

Thank you for watching!

Follow this blog if you want to.

Also check out my game studio website: https://redseed.cc

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