Gdevelop Casual Game Development Stream Part 7 [Create A Main Menu And Particle Effects]


Create new particle system: 08:51

Add a translucent screen to create contrast between foreground elements (buttons, text) and background elements in a main menu screen: 32:00

Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html

The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/

Rest of the art has been made in Piskel from within Gdevelop 🙂 Watch this video to learn how to do that: https://youtu.be/Go5PzcQWArg

Get the source code from here: https://github.com/ayushraj1024/SoulHunterDowntown (Note: The source will be updated everyday till the time this tutorial series is running.)

This is a game development stream in which I am making a casual game called Soul Hunter Downtown. I am using Gdevelop to make this and while I am working on the game I will be telling you important things along the way so that you can learn to use the Gdevelop engine while watching this video. I do not speak fast or tell lots of details in one sentence so you can watch this video at higher speeds to get it done quickly. I have put some timestamps for important concepts in the description :).

Thank you for watching!

Follow this blog please 🙂

Also check out my game studio website: https://redseed.cc

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