Creating a particle scatter effect when destroying an enemy: 08:35 to 21:47 (You can watch it at 2x speed to save time)
Make particles travel to HUD elements and update the variables bound to those elements when the particles collide with them: 26:18 to [End of video]
Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html
The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/
Rest of the art has been made in Piskel from within Gdevelop 🙂 Watch this video to learn how to do that: https://youtu.be/Go5PzcQWArg
Get the source code from here: https://github.com/ayushraj1024/SoulHunterDowntown (Note: The source will be updated everyday till the time this tutorial series is running.)
This is a game development stream in which I am making a casual game called Soul Hunter Downtown. I am using Gdevelop to make this and while I am working on the game I will be telling you important things along the way so that you can learn to use the Gdevelop engine while watching this video. I do not speak fast or tell lots of details in one sentence so you can watch this video at higher speeds to get it done quickly. I have put some timestamps for important concepts in the description :). Thank you for watching!
Follow this blog please 🙂
Also check out my game studio website: https://redseed.cc