Gdevelop Casual Game Development Stream Part 15 [Add A Global Back Button And Program Upgrade Scene]


Make a global back button (A back button that can be used in any scene without having to program it or create it separately in each scene): 00:35 to 38:04

How Piskel manages duplicate frames and how to leverage that to create animations easily: 07:06 to 18:00

Make a message system for the upgrade scene: 39:48 to [End Of Video]

(You can watch the video at 2x speed to save time)

Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html

The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/

Rest of the art has been made in Piskel from within Gdevelop 🙂 Watch this video to learn how to do that: https://youtu.be/Go5PzcQWArg

Get the source code from here: https://github.com/ayushraj1024/SoulHunterDowntown

(Note: The source will be updated everyday till the time this tutorial series is running.)

This is a game development stream in which I am making a casual game called Soul Hunter Downtown. I am using Gdevelop to make this and while I am working on the game I will be telling you important things along the way so that you can learn to use the Gdevelop engine while watching this video. I do not speak fast or tell lots of details in one sentence so you can watch this video at higher speeds to get it done quickly. I have put some timestamps for important concepts in the description :).

Thank you for watching!

Follow this blog please 🙂

Also check out my game studio website: https://redseed.cc

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