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Gdevelop Casual Game Development Stream Part 24 [Generate OTP And Send Emails]

Posted on May 30, 2020 by ayushraj1024

Fix minor bugs in the standalone build: 00:17 to 06:11 Include PHPMailer in your project and set it up to send an email: 06:59 to 40:34 Generate OTP and store it in database: 35:04 to 40:30 Provision MailGun addon on Heroku for sending emails (I was having problems with Sendgrid): 52:20 to 59:16 Get credentials…

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Gdevelop Casual Game Development Stream Part 24 [Generate OTP And Send Emails]

Posted on May 30, 2020 by ayushraj1024

Fix minor bugs in the standalone build: 00:17 to 06:11 Include PHPMailer in your project and set it up to send an email: 06:59 to 40:34 Generate OTP and store it in database: 35:04 to 40:30 Provision MailGun addon on Heroku for sending emails (I was having problems with Sendgrid): 52:20 to 59:16 Get credentials…

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Gdevelop Casual Game Development Stream Part 23 [Refine Touch Controls & Add Icon And Splash Screen]

Posted on May 30, 2020 by ayushraj1024

Setting which scene to run when game starts up: 00:29 to 02:00 Adding an icon to the game: 07:34 to 24:41 Using Xnconvert to process an image so that it can be used as an icon properly: 09:25 to 23:42 Adding a splash screen: 24:42 to 34:30 Getting CC0 fonts and using them in Gdevelop:…

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Gdevelop Casual Game Development Stream Part 23 [Refine Touch Controls & Add Icon And Splash Screen]

Posted on May 30, 2020 by ayushraj1024

Setting which scene to run when game starts up: 00:29 to 02:00 Adding an icon to the game: 07:34 to 24:41 Using Xnconvert to process an image so that it can be used as an icon properly: 09:25 to 23:42 Adding a splash screen: 24:42 to 34:30 Getting CC0 fonts and using them in Gdevelop:…

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Gdevelop Casual Game Development Stream Part 18 [Testing The Game & Intro To Client/Server Concepts]

Posted on May 16, 2020 by ayushraj1024

Testing the game: 16:02 to 40:02 Some basic client/server and networking concepts: 40:57 to 49:17 Creating a web app on Heroku: 49:18 to [End of Video] Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/ Rest of the art has been made in…

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Gdevelop Casual Game Development Stream Part 17 [Making A Save And Load System]

Posted on May 16, 2020 by ayushraj1024

Write a save and load system: 22:08 to 53:20 Testing the save and load system: 53:22 to [End of Video] (You can watch it at 2x speed to save time) Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/ Rest of the art…

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Gdevelop Casual Game Development Stream Part 17 [Making A Save And Load System]

Posted on May 16, 2020 by ayushraj1024

Write a save and load system: 22:08 to 53:20 Testing the save and load system: 53:22 to [End of Video] (You can watch it at 2x speed to save time) Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/ Rest of the art…

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Gdevelop Casual Game Development Stream Part 16 [Programming Upgrade System And Some Basic Testing]

Posted on May 16, 2020 by ayushraj1024

Programming the upgrade system: 00:12 to 37:20 Some basic testing and debugging: 37:22 to [End of Video] (You can watch the video at 2x speed to save time ) Get the Ninja Girl Sprite from Gameart2d: https://www.gameart2d.com/ninja-girl—free-sprites.html The background art is from Craftpix. Get it for free from here: https://craftpix.net/freebies/free-pixel-art-street-2d-backgrounds/ Rest of the art has…

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Gdevelop Casual Game Development Stream Part 15 [Add A Global Back Button And Program Upgrade Scene]

Posted on May 16, 2020 by ayushraj1024

Make a global back button (A back button that can be used in any scene without having to program it or create it separately in each scene): 00:35 to 38:04 How Piskel manages duplicate frames and how to leverage that to create animations easily: 07:06 to 18:00 Make a message system for the upgrade scene:…

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Gdevelop Casual Game Development Stream Part 14 [Explore Ext Events, Layouts & Design Upgrade Scene]

Posted on May 16, 2020 by ayushraj1024

Figuring out external layouts: 00:19 Figuring out external events: 04:37 Looking at Gdevelop online documentation for troubleshooting: 11:45 to 15:47 Running the online Gdevelop app to explore the examples in the documentation: 13:17 to 14:54 Adding Link events: 14:55 Designing the layout of the upgrade screen: 17:10 to [End Of Video] Get the Ninja Girl…

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