How to do Let’s Plays on potato PC | And some problems in making Let’s Plays | Short talk on SSLP

Making a Let's Play video of any game is hard work. But it can be extra hard when you have a potato PC i.e. a not so powerful computer system. I have an Asus laptop and it is one of the best models out there but…it was not made to play games AND record them … Continue reading How to do Let’s Plays on potato PC | And some problems in making Let’s Plays | Short talk on SSLP

So much confusion with game engines πŸ€” and modern game engines lag a lot πŸ˜

Hello this is just me moping over the fact that I cannot make 3d action games not because I don't choose to but because I simply cannot since my system won't run the game engines properly. Well, back to simple engines like Renpy. πŸ˜‰ Check out my game studio website: http://redseed.cc Check out my personal … Continue reading So much confusion with game engines πŸ€” and modern game engines lag a lot πŸ˜

When I have to decide what type of game to make this time

In this video I am just telling you all the choices that I have when it comes to choosing a game genre. I have been making the 3D model of my game protagonist and I have finished making it. But, now I am trying to decide what type of game should I make. And of … Continue reading When I have to decide what type of game to make this time

Why indie studios don’t make 3D action games | Limitations

Many times I have to face this question, "Why don't you make games like COD or Skyrim?" They sell so well and they are so well received by the public. Well, the answer to that question is that I (and my game studio) simply cannot afford to make a 3D action game like COD or … Continue reading Why indie studios don’t make 3D action games | Limitations

Ease of delivery of video games | Players with data caps

In this video I am telling you how we tackled the problem of reducing the size of our game so that even users who have very expensive data or who have data caps on their connection can download and enjoy it. The number of hours the player can enjoy the game for should be directly … Continue reading Ease of delivery of video games | Players with data caps

Separate sources for different types of devices | Porting a game has to be done by hand only

In this video I am telling you that even though modern game engines can port the same code to different platforms you will still have to make separate copies and edit the code separately to make them work properly on different types of platforms. We also did this when we made our game. We wanted … Continue reading Separate sources for different types of devices | Porting a game has to be done by hand only

Thinking for the next generation

When we say the word 'next generation' what comes to our mind is our own family and future lineup of members. In this article we are going to talk about 'next generation' in general. That is, the next generation of human beings not limited to our own families. Parents and their baby In today's busy … Continue reading Thinking for the next generation