How to do Let’s Plays on potato PC | And some problems in making Let’s Plays | Short talk on SSLP

Making a Let's Play video of any game is hard work. But it can be extra hard when you have a potato PC i.e. a not so powerful computer system. I have an Asus laptop and it is one of the best models out there but…it was not made to play games AND record them … Continue reading How to do Let’s Plays on potato PC | And some problems in making Let’s Plays | Short talk on SSLP

My first thoughts on Bloodstained: Ritual of the Night (No Spoilers)

Today I started playing Bloodstained: Ritual of the Night and this game was released this summer (2019). It took me a long while to download it as it was 8 gigabytes. And judging by the comments on Steam and elsewhere I reckon that it was a crowdfunded game. This is the in game menu. It … Continue reading My first thoughts on Bloodstained: Ritual of the Night (No Spoilers)

Why indie studios don’t make 3D action games | Limitations

Many times I have to face this question, "Why don't you make games like COD or Skyrim?" They sell so well and they are so well received by the public. Well, the answer to that question is that I (and my game studio) simply cannot afford to make a 3D action game like COD or … Continue reading Why indie studios don’t make 3D action games | Limitations

Fallout 4 and machine building inspiration

Fallout 4 is a post apocalyptic video game developed by Bethesda Game Studio and is a part of the Fallout franchise. It came out in 2015 and the fan base received it very mildly. Some people liked it and some did not. Personally, I loved the game and I still play it. Fallout 4 fine … Continue reading Fallout 4 and machine building inspiration